Steam lists 75 achievements. This page gives exact steps only where current evidence supports them and does not pretend the ten store-highlighted names are a complete checklist.
Store-highlighted achievements
These are the ten names exposed in the public Steam store preview, not all 75 entries.
#
Official name
Guide status
01
A New Sovereign
Store preview name; condition not claimed
02
That's One Thing Sorted
Store preview name; condition not claimed
03
Good Things Come In Three
Store preview name; condition not claimed
04
A Successful Hunt
Store preview name; condition not claimed
05
And Thus, the Revolution Came to an End
Store preview name; condition not claimed
06
How to Deal With Dragons
Store preview name; condition not claimed
07
HURRAY! HURRAY!
Store preview name; condition not claimed
08
The Grand Derby
Store preview name; condition not claimed
09
It's a Mess
Store preview name; condition not claimed
10
How to Train Your Griffin
Store preview name; condition not claimed
By Sovereign Tower Guide Editorial Team · Last reviewed 12 August 2026 · Full release
How many achievements are in Sovereign Tower?
The full Steam release lists 75 achievements. That total is a useful starting point, but a completion guide must do more than reproduce the store list. Players need to know which unlocks arrive naturally, which depend on a specific Knight or quest, which reveal an ending and which choices cannot be combined in one timeline.
The directory retains official display names exactly where the public store exposes them. Hidden or unclear requirements are not expanded from internal keys or guesses. A condition is labeled community-tested only when the route includes enough context for another player to reproduce it.
How to unlock “How Cute”
Community-tested route: keep Arron from eating the dragon heart, reach Act III with enough empathy to choose the peaceful baby-dragon route, accept the resulting quest and send Arron even though he objects. The special result leads to an audience where Arron asks to keep the dragon and unlocks the Dragon Knight perk. A community achievement guide reports this sequence as the “How Cute” trigger.
Recruit Arron after the Dragon Knight progression.
Do not use the dragon-heart transformation on him.
During the Act III Moonvale baby-dragon decision, choose the empathy option.
Accept the follow-up quest and assign Arron.
Complete the special outcome and finish his audience scene.
How to unlock “A Knight’s Game”
A current community report says the requirement is to unlock every Knight and transformation on one save file. Because mutually exclusive recruitments and transformations cannot all be collected in one 45-cycle run, the same save may need roughly three complete playthroughs using Try Again. This is a community report, not an official achievement description, so keep the save and avoid splitting progress across unrelated files.
Achievement categories
Progress and tutorial unlocks
These normally confirm that a player has reached an early system, completed an introductory responsibility or passed an unavoidable story point. They are the safest achievements to leave for natural play. If one fails to unlock, first check Steam connectivity and whether the game was running in a mode that permits achievements before restarting the story.
Quest and Knight achievements
Some names point to hunts, creatures, character events or unusual resolutions. Their guides need the original request, assigned Knight, relevant traits and the exact result. A quest achievement may require success, a critical result or an Unexpected Outcome, so sending any statistically capable Knight may not be enough.
Relationship and transformation achievements
These can depend on recruitment, affinity, meals, conversations or a change in character state. Because their conditions may expose personal story arcs, the directory shows a spoiler warning before the full instructions. Related records link to the Knight or romance route instead of repeating incomplete instructions.
Ending achievements
Ending-related unlocks are usually the most expensive to test because they may require a full route or a different timeline. Plan them together with the Endings guide. Keep a save before major branches and record which kingdom, Demon and relationship states were active.
How to plan a completion run
Finish one exploratory timeline. Learn the systems and allow natural achievements to unlock before following a strict checklist.
Compare the remaining list. Group missing achievements by quest, character, relationship, management and ending.
Combine compatible goals. Complete several Knight or quest objectives in one route when their requirements do not conflict.
Protect branch saves. Keep separate saves before romance commitments, accusations, Demon decisions and suspected ending locks.
Use rewinds as research. Change one route condition at a time so the achievement trigger is understandable.
Verify the unlock moment. Record whether the achievement appeared when the action occurred, when the quest returned or at the end of a cycle.
What to do when an achievement does not unlock
First confirm that you used the same game version and followed every prerequisite, not only the final action. Check whether the assigned Knight produced the expected outcome and whether an item, affinity state or earlier decision was missing. If the achievement should be automatic, restart the game client and verify that Steam is online before replaying a long section.
Do not immediately assume a bug when a community description is vague. An old guide may omit a condition or describe an Early Access behavior that changed in the full release. Conversely, if multiple players reproduce the same failure under matching conditions, the entry should be labeled as a possible current-build issue rather than silently changing the instructions.
Evidence standard for the remaining entries
The official name and current Steam description.
A spoiler level before any route detail.
The exact verified unlock condition and earliest practical opportunity.
Required Knight, quest, item, relationship or ending state.
Missable and mutually exclusive choices.
The game version checked and a correction note when behavior changes.
Completion priorityPlay naturally first, then group the remaining achievements by route. This reduces unnecessary resets and prevents a highly specific checklist from spoiling the opening experience.